It's all very confusing and information is quite scarce. Animate ship in max-> Import in Realflow, HY domain, 500 m by 30 m, lots of particles(cell size etc)-> export data to Frost, mesh it, import it back to max ? and for the foam/mist, splashes? as a separate secondary Hy Simulation, which is then imported in max(with Krakatoa I assume?). Rendering the Foam is done with Krakatoa ? I am trying to understand the basic workflow here. For the most part RealFlow is a fluid simulation application, but it also has rigid and soft body tools to round out the types of simulations that you can create with its. After the simulation takes places, what should I use to mesh it, realism is very important here. realflow tutorial Ruan Lotter of Cape Town Post house TunnelvizionTV shows how you can use RealFlow’s rigid body tools to create simple fractures and destructive animation.
#Hybrido realflow tutorial software#
I assume I make the animation in 3ds max and then import it. This a Hybrido Tutorial from Real Flow.Real Flow is powerfull software thats simulate liquid, in high and small scale. How are things in Realflow? Do I need to create a domain as big as I need? It's going to be like 500 meters length and 30, (even more, as I might need to see the waves rolling out nicely) Are there any tricks with the scale?Ģ. In Phoenix FD you can link the container to the ship, so the simulation volume is smaller.
![hybrido realflow tutorial hybrido realflow tutorial](https://geminus3d.com/wp-content/uploads/2018/04/08.jpg)
The size of my ship is about 90 m in length, and I need it to travel for about 400 meters or so, pretty slow speed, 14 knots or so. I have a bit more of a basic, noob questions related to this.ġ. In AfterEffect AF.jpg (194.03 KiB) Viewed 4074 times Realwave (renderd the foam with it) HUR_4_RW_0400.jpg (179.72 KiB) Viewed 4074 times Hybrido water with foam HUR_4_0400.jpg (183.03 KiB) Viewed 4074 times The scene is then put together in for example After Effects These 2 pic is from a sequence of 700 frames, and taking 1.5 TB on my disk in realflow. Having asked christian about that, because I find it very hard to work with to make rolling waves with ocean force And trying to master the Ocean Force, This I'm using the foam and waterlines with hybrido. The same is for the foam, from about 100 mb to 1GB pr frame dependig on settings I end up with a size pr frame around 1 GB with water particle just around the ship and the simulations time will just explode for you otherwise as Christian says.
![hybrido realflow tutorial hybrido realflow tutorial](https://cgarchives.com/wp-content/uploads/2019/08/Skillshare-–-Modeling-Chocolate-Strawberry-Cinema-4D-RealFlow-Tutorial.jpg)
For 2 reasons, realwave looks much better when it just waves and One with realflow to get the large ocean surfaceĪnd one with hybrido for the close area around the ship.
![hybrido realflow tutorial hybrido realflow tutorial](https://d3i71xaburhd42.cloudfront.net/328b1e37baa26dcf8e34d717306e57b578fa08de/11-Table1-1.png)
The way I have done so far is to make 2 scene renders. You can also use other 3D packages such as Maya, Houdini or CINEMA 4D. As Christian says it takes a lot of computer power, both ram (I have 64) cpu and disk space. In this RealFlow tutorial, you will learn to export geometry from 3ds Max in order to work with Hybrido particles in RealFlow.